Zeratul Builds – Fan's Builds
Zeratul builds on Fan's Builds: Q (Greater Cleave, Rending Cleave, Seeker in the Dark, Void Prison, Mending Strikes, Void Slash, Shadow Mending); W (Move Unseen, Psionic Strength, Seeker in the Dark, Might Of The Nerazim, Shroud of Adun, Sentenced to Death, Twilight Falls); E (Shadow Hunter !, Psionic Strength, Wormho…
Recommended builds
Q
Talents: Greater Cleave, Rending Cleave, Seeker in the Dark, Void Prison, Mending Strikes, Void Slash, Shadow Mending
W
Talents: Move Unseen, Psionic Strength, Seeker in the Dark, Might Of The Nerazim, Shroud of Adun, Sentenced to Death, Twilight Falls
E
Talents: Shadow Hunter !, Psionic Strength, Wormhole, Might Of The Nerazim, Mending Strikes, Master Warp-Blade, Shadow Stride
Zeratul talents
Level 1
- Greater Cleave: Increases the radius of Cleave by 33%.
- Shadow Hunter !: Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 3, up to 45. Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1.5 seconds.
- Move Unseen: Reduce the cooldown of Permanent Cloak by 1 second. Gain 30% Movement Speed while Stealthed.
Level 4
- Rending Cleave: Cleave deals an additional 40% damage over 3 seconds.
- Psionic Strength: Dealing damage to enemy Heroes increases all damage dealt by 6% for 3 seconds, stacking up to 30%.
- Darkness Descends: Activate to gain 40% Attack Speed for 5 seconds. Passive: Gain 20% Attack Speed.
Level 7
- Wormhole: After 1.25 seconds, reactivate Blink to return to the point where it was cast from within 4 seconds.
- Seeker in the Dark: Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 seconds.
- Warp Skirmisher: Vorpal Blade gains a 2nd charge. Teleporting to an enemy with Vorpal Blade or entering Permanent Cloak causes Zeratul's next Basic Attack to deal 50% more damage.
Level 10
- Might Of The Nerazim: Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.
- Void Prison: Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.
Level 13
- Shroud of Adun: Zeratul gains a Shield equal to 20% of his Maximum Health over 3 seconds while under Permanent Cloak.
- Mending Strikes: Basic Attacks heal for 35% of the damage dealt.
- Spell Shield: Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
Level 16
- Master Warp-Blade: Every third consecutive Basic Attack against the same target deals 125% more damage.
- Void Slash: If Cleave hits more than one enemy Hero, it deals 40% increased damage and its cooldown is reduced by 3 seconds.
- Sentenced to Death: Deal 25% increased damage to enemies while they are marked or Slowed by Singularity Spike.
Level 20
- Twilight Falls: Might of the Nerazim resets the cooldown of all Basic Abilities.
- Unwavering Pressure: Singularity Spike no longer costs Mana. Basic Attacks against enemies reduce its cooldown by 1.25 seconds, double versus Heroes.
- Shadow Stride: Reduce the cooldown of Vorpal Blade by 10 seconds. Casting Vorpal Blade grants Zeratul a Shield that absorbs up to 260 (+4% per level) damage for 3 seconds.
- Shadow Mending: Heal for 60% of Spell Damage dealt to Heroes.