Thrall Builds – Fan's Builds
Thrall builds on Fan's Builds: Echo (Echo of the Elements !, Mana Tide, Rolling Thunder, Earthquake, Spirit Shield, Thunderstorm !, Elemental Momentum); E (Maelstrom Weapon !, Frostwolf Pack !, Elemental Assault, Earthquake, Spirit Shield, Alpha Wolf, Wind Rush); Crash (Crash Lightning !, Frostwolf Pack !, Ancestral W…
Recommended builds
Echo
Talents: Echo of the Elements !, Mana Tide, Rolling Thunder, Earthquake, Spirit Shield, Thunderstorm !, Elemental Momentum
E
Talents: Maelstrom Weapon !, Frostwolf Pack !, Elemental Assault, Earthquake, Spirit Shield, Alpha Wolf, Wind Rush
Crash
Talents: Crash Lightning !, Frostwolf Pack !, Ancestral Wrath, Earthquake, Spirit Shield, Thunderstorm !, Wind Rush
Thrall talents
Level 1
- Echo of the Elements !: Quest: Kill Minions or Heroes within 2 seconds of hitting them with Chain Lightning. Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20. Reward: After killing 50 enemies, Chain Lightning gains an extra charge. Mythic Reward: After killing 125 enemies, Chain Lightning can now strike the same target multiple times, and also strikes 1 additional target per bounce.
- Crash Lightning !: Quest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 4 stacks. Gained rewards cannot be lost. Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces after the initial strike. Mythic Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 325 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.
- Maelstrom Weapon !: Quest: Basic Attack Heroes while Windfury's Movement Speed bonus is active. Reward: After hitting 25 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage. Reward: After hitting 55 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage. Mythic Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
Level 4
- Feral Resilience: Heroes damaged by Feral Spirit grant 4 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 75 Physical Armor against the next incoming Hero Basic Attack. Stacks are consumed on the next cast of Feral Spirit.
- Frostwolf Pack !: Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero. Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
- Mana Tide: Frostwolf Resilience restores 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
Level 7
- Rolling Thunder: Passive: Chain Lightning bounces an additional time. For 8 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them grants a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 3% of their maximum Health and healing for the same amount.
- Ancestral Wrath: Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt. Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
- Elemental Assault: After using an Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage.
Level 10
- Sundering: After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
- Earthquake: After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
Level 13
- Grace Of Air: Windfury attacks grant twice as many stacks of Frostwolf Resilience.
- Frostwolf's Grace: Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health.
- Spirit Shield: Every 45 seconds, gain 70 Spell Armor against the next enemy Ability and subsequent Abilities for 4 seconds. Frostwolf Resilience reduces this cooldown by 10 seconds. Can be toggled to allow or prevent this talent from triggering automatically.
Level 16
- Tempest Fury: The final strike of Windfury hits 3 times for 75% normal damage. These hits do not provide quest progress.
- Thunderstorm !: Chain Lightning Slows the primary target by 8% for 2 seconds when used on Heroes. Quest: Targeting a Hero directly with Chain Lightning increases this Slow by 8%, up to an additional 40%. Reward: While at a 40% bonus, Chain Lightning's damage is increased by 30%. Bonuses are reset if Chain Lightning is used on the same Hero it was last used on, or if Thrall dies.
- Alpha Wolf: For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage. Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.
Level 20
- Worldbreaker: Lower the cooldown of Sundering by 40 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.
- Earthen Shields: Allies within the Earthquake area gain a Shield equal to 15% of their maximum Health each pulse. This shield lasts 4 seconds.
- Elemental Momentum: Basic Attacks reduce Thrall's Basic and Heroic Ability cooldowns by 0.25 seconds, tripled against Heroes.
- Nexus Blades: Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
- Wind Rush: Activate to immediately teleport to a target location and gain Windfury.