Renegade Commander

Ranged Assassin · StarCraft · Patch 2.57.0

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Recommended

Named builds for Raynor. Select one to load it.

Your builds

Kept on this device for Raynor. Lobby code [T0000000,Raynor]. Paste it in chat before the match starts.

No saved builds for Raynor yet.

Raynor Builds – Fan's Builds

Raynor builds on Fan's Builds: Q (Exterminator, Fight or Flight, Heavy Slugs, Hyperion, Line 'Em Up, Paint Them Red, Execute Orders); Ding (Veteran Marksman !, Fight or Flight, Heavy Slugs, Hyperion, Giddy-Up, Rallying Cry, Execute Orders)

Recommended builds

Q

Talents: Exterminator, Fight or Flight, Heavy Slugs, Hyperion, Line 'Em Up, Paint Them Red, Execute Orders

Ding

Talents: Veteran Marksman !, Fight or Flight, Heavy Slugs, Hyperion, Giddy-Up, Rallying Cry, Execute Orders

Raynor talents

Level 1

  • Exterminator: Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.
  • Veteran Marksman !: Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
  • Ace In The Hole: Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.

Level 4

  • Fight or Flight: Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
  • Sustaining Rounds: Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
  • Behemoth Armor !: Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.

Level 7

  • Heavy Slugs: Increase Penetrating Round's Slow by 15% and its duration by 2 seconds.
  • Fuel The Rush: While Inspire is active, Adrenaline Rush's cooldown reduction from Basic Attacks is increased to 2.25 seconds against non-Heroes, and to 4.5 seconds against Heroes. Passive: Reduce the Mana cost of Adrenaline Rush from 75 to 45.
  • Unstable Compound: Increase the radius of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.

Level 10

  • Hyperion: Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
  • Raynor's Raider: Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.

Level 13

  • Line 'Em Up: Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.
  • Giddy-Up: Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
  • Give Me More!: While Inspire is active, gain 1 Basic Attack range. Passive: Increase Adrenaline Rush duration by 0.5 seconds, increasing the total amount healed by 12.5% of Raynor's maximum Health.

Level 16

  • Paint Them Red: Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.
  • Rallying Cry: Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free.
  • Bounty Hunter: If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.

Level 20

  • Cavalry's Arrived: Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds.
  • Dusk Wing: Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30.
  • Raiders Roll: Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.
  • Sergeant Pepper: Give 'Em Some Pepper now activates every 3 Basic Attacks.
  • Execute Orders: When Raynor is killed, the Hyperion is cast towards the closest enemy Hero. It lasts 12 seconds, hitting up to 4 enemy Heroes of the lowest Health in the area for 66 damage every second. Every 4 seconds, it will also fire its Yamato Cannon at the lowest Health enemy Hero, dealing 395 damage. Passive: Reduce Raynor's death timer by 35 seconds.