Realmless Bounty Hunter

Melee Assassin · Nexus · Patch 2.57.0

1
4
7
10
13
16
20

Recommended

Named builds for Qhira. Select one to load it.

Your builds

Kept on this device for Qhira. Lobby code [T0000000,Qhira]. Paste it in chat before the match starts.

No saved builds for Qhira yet.

Qhira Builds – Fan's Builds

Qhira builds on Fan's Builds: Qhira (Maximum Effort, Your Pain, My Gain, The Thirst, Final Strike, Chainsaw, Booming Kick, Unleashed Potential)

Recommended builds

Qhira

Talents: Maximum Effort, Your Pain, My Gain, The Thirst, Final Strike, Chainsaw, Booming Kick, Unleashed Potential

Qhira talents

Level 1

  • Maximum Effort: If Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.
  • Fatal Wounds: While at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.
  • Finishing Touch: Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.

Level 4

  • Upstage: Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
  • Ensnaring Swing: The primary target of Revolving Sweep is Slowed by 60% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
  • Your Pain, My Gain: Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.

Level 7

  • The Thirst: Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
  • Healmonger: If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 210 Health.
  • Siphoning Link: Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 (+4% per level) Health over 4 seconds. Stacks up to 4 times. Passive: Basic Attacks heal for 20% of the damage dealt.

Level 10

  • Unrelenting Strikes: Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.
  • Final Strike: After 1 second, deal 410 damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.

Level 13

  • Chainsaw: Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
  • Pulsing Pain: Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 150 damage.
  • The Hunted: Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.

Level 16

  • Booming Kick: Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
  • Lingering Ailment: Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 for 4 seconds.
  • Swing Life Away: Revolving Sweep's cooldown recharges 250% faster while Qhira is swinging around her target. She also gains 60 Spell Armor for 5 seconds after the re-activation impact.

Level 20

  • Silent Killer: Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.
  • Unleashed Potential: Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
  • Utility Belt: Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 2 seconds.
  • No Sanctuary: Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.