Curious Probe

Ranged Assassin · StarCraft · Patch 2.57.0

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Recommended

Named builds for Probius. Select one to load it.

Your builds

Kept on this device for Probius. Lobby code [T0000000,Probius]. Paste it in chat before the match starts.

No saved builds for Probius yet.

Probius Builds – Fan's Builds

Probius builds on Fan's Builds: Q (Echo Pulse, Shield Capacitor, Particle Accelerator, Pylon Overcharge, Power Overflowing, Quantum Entanglement, Construct Additional Pylons); W (Warp Resonance !, Turbo Charged, Rift Shock, Null Gate, Power Overflowing, Quantum Entanglement, Gate Keeper); E (Gather Minerals !, Turbo C…

Recommended builds

Q

Talents: Echo Pulse, Shield Capacitor, Particle Accelerator, Pylon Overcharge, Power Overflowing, Quantum Entanglement, Construct Additional Pylons

W

Talents: Warp Resonance !, Turbo Charged, Rift Shock, Null Gate, Power Overflowing, Quantum Entanglement, Gate Keeper

E

Talents: Gather Minerals !, Turbo Charged, Tower Defense, Pylon Overcharge, Shield Battery, Quantum Entanglement, Construct Additional Pylons

Probius talents

Level 1

  • Echo Pulse: Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 100% damage on the return trip.
  • Warp Resonance !: Quest: Hit Heroes with Warp Rift explosions. Reward: After hitting 8 Heroes with Warp Rift explosions, increase the explosion damage by 120. Reward: After hitting 16 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
  • Gather Minerals !: Quest: Gather Minerals to increase the Health of Photon Cannons by 8, up to 560. Reward: After collecting 70 Minerals, Photon Cannons deal 35% more damage.

Level 4

  • Photon Barrier: While a Photon Cannon is alive and powered, Probius gains 40 Spell Armor.
  • Turbo Charged: Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 14 seconds.
  • Shield Capacitor: Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.

Level 7

  • Particle Accelerator: After hitting 3 Heroes with Disruption Pulse, the next Warp Rift detonated by a Disruption Pulse fires 4 additional pulses that deal 78 (+5% per level) damage from the impact location in different directions. Passive: Reduce the cooldown of Disruption Pulse by 0.5 seconds.
  • Rift Shock: Hitting a Warp Rift with Disruption Pulse within 1 second of it arming deals 105 (+5% per level) damage over 3 seconds.
  • Tower Defense: Reduce Photon Cannon's cooldown by 3.5 seconds when Disruption Pulse or Warp Rift damages an enemy Hero.

Level 10

  • Pylon Overcharge: For 8 seconds, increase the size of Pylon power fields and allow them to attack enemy Heroes within it for 96 (+4% per level) damage per second. Pylons are Invulnerable for the duration.
  • Null Gate: Vector Targeting Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 76 (+4% per level) damage per second and are Slowed by 80% for as long as they remain in contact with it.

Level 13

  • Aggressive Matrix: Pylon's Power Field grants allied Heroes 35% increased Attack Damage.
  • Power Overflowing: Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
  • Shield Battery: Pylon's Power Field grants allied Heroes 28 (+4% per level) Shields per second, up to 112 (+4% per level). Shields persist for 2 seconds after exiting a Pylon Power Field.

Level 16

  • Quantum Entanglement: Enemies continue to be Slowed for 3 seconds after their last contact with a Warp Rift.
  • Gravity Well: Enemies are Slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
  • Interference: Enemy Heroes hit by Warp Rift explosions have their Spell Power reduced by 35% for 5 seconds. Additionally, enemies hit by Warp Rift explosions are knocked away from the center.

Level 20

  • Construct Additional Pylons: Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
  • Gate Keeper: Null Gate lasts indefinitely if either end is within a Power Field.
  • Shoot 'Em Up: Enemy Heroes hit by Disruption Pulse take a bonus 2.5% of their maximum Health as damage. Passive: Reduce the cooldown of Disruption Pulse by 0.5 seconds.
  • Probius Loop: Whenever a Rift explosion hits 1 or more enemy Heroes, create a new Warp Rift in the same location.