Junkrat Builds – Fan's Builds
Junkrat builds on Fan's Builds: Trap (Blow 'Em Up!, Chattering Teeth, Dirty Trickster, RIP-Tire, Gotta Trap 'Em All!, Endless Nades, Extra Oomph); Q (Blow 'Em Up!, Taste For Explosions !, Dirty Trickster, RIP-Tire, Ripper Air, Endless Nades, Cannonball!)
Recommended builds
Trap
Talents: Blow 'Em Up!, Chattering Teeth, Dirty Trickster, RIP-Tire, Gotta Trap 'Em All!, Endless Nades, Extra Oomph
Q
Talents: Blow 'Em Up!, Taste For Explosions !, Dirty Trickster, RIP-Tire, Ripper Air, Endless Nades, Cannonball!
Junkrat talents
Level 1
- Tricky Shuffles: While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.
- Extra-Wound Timers: The final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.
- Blow 'Em Up!: Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
Level 4
- Taste For Explosions !: Quest: Hitting a Hero with Frag Launcher increases its damage by 0.2%, up to 40%.
- BOOM POW: Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
- Chattering Teeth: Steel Traps will slowly chase nearby enemy Heroes.
Level 7
- Bogged Down: Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing.
- Sticky Wicket: Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.
- Dirty Trickster: Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode. This effect has a 20 second cooldown.
Level 10
- RIP-Tire: Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.
- Rocket Ride: After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.
Level 13
- Bombs Away: Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage.
- Ripper Air: Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
- Gotta Trap 'Em All!: Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.
- Big As: Steel Trap now only hits Heroes, and Heroes hit have their Armor reduced by 15 for 3 seconds. Increases Steel Trap's radius and damage by 50%.
Level 16
- Burst Fire: Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
- Endless Nades: Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
- Spread Volley: Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
Level 20
- Extra Oomph: Increase RIP-Tire's knockback distance by 80%, and its cooldown is reduced by 25 seconds for each enemy Hero hit.
- Puckish Scamp: Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Passive: Reduce both Heroic cooldowns by 20 seconds.
- Cannonball!: Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
- I Hate Waiting!: Junkrat always rides his Rocket Ride Mount, which grants 150% increased Movement Speed, but his Mount cooldown is increased to 8 seconds.